🎮 Resonance: A Plague Tale Legacy devs learned to make melee combat on the job | 共鸣:瘟疫传说遗产开发者学会了在工作中进行近战战斗
Resonance: A Plague Tale Legacy devs learned to make melee combat on the job
共鸣:瘟疫传说遗产开发者学会了在工作中进行近战战斗
Give me a game where I can hoof an enemy over the side of the cliff like a cut price Leonidas, and I'm happy. (It seems I'm not the only one.) So, yes, while I was sad to see no swarms of rats in Resonance: A Plague Tale Legacy, I was very happy with the switch from stealth gameplay to scrappy melee. I might have been more worried going in if I knew just how little experience developer Asobo Studio have making combat games.
"Nobody did a combat game before Resonance," lead level designer Val&eac
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给我一个游戏,我可以像打折的列奥尼达一样把敌人从悬崖边上踢下去,我很高兴。 (看来我不是唯一的一个。)所以,是的,虽然我很遗憾在《共鸣:瘟疫传说遗产》中没有看到成群的老鼠,但我很高兴从潜行游戏玩法转变为斗志旺盛的混战游戏。如果我知道开发商 Asobo Studio 制作格斗游戏的经验有多么少,我可能会更担心。
“在《Resonance》之前没有人做过战斗游戏,”首席关卡设计师 Val&eac
查看原文 → ↗
共鸣:瘟疫传说遗产开发者学会了在工作中进行近战战斗
Give me a game where I can hoof an enemy over the side of the cliff like a cut price Leonidas, and I'm happy. (It seems I'm not the only one.) So, yes, while I was sad to see no swarms of rats in Resonance: A Plague Tale Legacy, I was very happy with the switch from stealth gameplay to scrappy melee. I might have been more worried going in if I knew just how little experience developer Asobo Studio have making combat games.
"Nobody did a combat game before Resonance," lead level designer Val&eac
---
给我一个游戏,我可以像打折的列奥尼达一样把敌人从悬崖边上踢下去,我很高兴。 (看来我不是唯一的一个。)所以,是的,虽然我很遗憾在《共鸣:瘟疫传说遗产》中没有看到成群的老鼠,但我很高兴从潜行游戏玩法转变为斗志旺盛的混战游戏。如果我知道开发商 Asobo Studio 制作格斗游戏的经验有多么少,我可能会更担心。
“在《Resonance》之前没有人做过战斗游戏,”首席关卡设计师 Val&eac
查看原文 → ↗
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